Watching Wednesday #22 – Wittle Wails
This House is Not a Home
The short of it: It’s a nice showcase of the beauty of embracing tropes. And screaming Canadians.
With Spooktober in the air, I’ve been in dire need for some creeps and crawlies. So I revisited some old Shitstorm videos from Two Best Friends Play. Spooky’s House of Jumpscares is arguably one of the top three videos in the six year old series (I may be saving the number one for a later WW).
Now rebranded as Spooky’s Jumpscare Mansion, Spooky’s House of Jumpscares is an adorable little romp in a mansion full of jumpscares. And a few escaped monsters. And did I mention the scares?
I adore the Two Best Friends for their ability to make me appreciate or notice all of the little intricacies and details I miss in video games, from trope subversion to design flaws.
Spooky’s is a delight, due in part to Spooky herself and her adorably funny speeches. Pat’s little babby screams, on the other hand, make this into a masterpiece.
Watching Wednesday #9 – Friends Forever
Two Best Friends Play Silent Hill 2: 2 spooky, 2 gud
The short of it: Although a bit less silly and a lot more informed, this playthrough demonstrates the other side of TBFP. While failing playthroughs of horrendous David Cage games are hilarious, the Best Friends have their brainy moments too.
What’s that, imaginary inner critic that’s never satisfied? Upset there’s another Best Friends playthrough on PCP? Well suck it, this one’s also fantastic.
Silent Hill 2 can almost indisputably claim the crown of Greatest Survival Horror Game of All Time. This playthrough can do the same for the Best Mostly Serious TBFP Playthrough title.
Pat’s the star here, taking point on both the controls and the discussion. Years of admiration and research are evident as he manages to both informative and hype about the brilliant designs in the game.
The Best Friends have genuinely made me appreciate games a lot more. Whereas other channels kinda make me annoyed that I wasn’t recording for a funny moment, these guys make me like the little things I didn’t used to notice. Subtle gameplay nudges to direct the player, cool character designs, the concept of hype in general. It makes the medium so much more enjoyable.
The game alone is immersive, and the commentary’s almost hushed tone make this playthrough atmospheric. The deep fog and creepy environments add to this level of tense fascination. The guys’ resolution to keep quiet during the cutscenes amplifies the utter bizarreness of it all- the stilted performances and weird pacing of the conversations make it unsettling in a hard to nail down way. Of course, having Pat explain why certain actors sound they way they do or what certain things mean in the Silent Hill mythos answer the dozens of questions that are inevitable in a playthrough of this game.
It’s like watching a puzzle being put together with narration. Every step is another, “Ah!” as the picture gets clearer and clearer. Sure, occasionally they’ll force a wrong piece in it, but the explanation works well enough that it’s either interesting or funny enough to pass.