Tag Archives: podcast

PCP: Last Podcast on the Left

Monotony Monday #19 – Macabre Mysteries

Last on the Left, First in My Heart

The short of it: It’s a podcast that can be as difficult to get into as it is to listen– disturbing subject matter and nerdy shock jocks work well once you get used to it. 

Last Podcast on the Left delivers this breakneck pace of facts, jokes, and anecdotes that satisfies and terrifies.

It’s exactly what I wanted from a taboo podcast. As much as I enjoy My Favorite Murder, it’s a far softer approach that’s more gentle curiousity than fact-driven fascination. MFM gives a normal person’s perspective on a murder or mystery, whereas LPOTL is this total evaluation of what and why happened.

The best comparison I can think of is the difference between The Adventure Zone and the Glass Cannon Podcast– the kind enthusiasm of The Adventure Zone is touching, but the confidence and knowledge in the Glass Cannon make it a more thorough understanding of its topic.

More importantly though, their seemingly callous sense of humor betrays their true humanity. Their jokes and goofs turn the terrors of society into these laughable losers. Serial killers become nerds that got caught because they’re dumb. Kidnappers are idiots that are too lonely to function. The boogie men are just boogers. They don’t deserve deification or anything. They’re not inhuman monsters that are too brilliant to avoid. They’re broken shells that deserve to be laughed at, which is exactly what LPOTL gets us to do.

PCP: My Favorite Murder

Monotony Monday #18 – Moyder Myunday

Murder Most Lol

The short of it: As entertaining as it is macabre, My Favorite Murder is the perfect combination of laughter and looks over the shoulder.

My Favorite Murder is a podcast where two people talk about their favorite murders.

Not ones they’ve committed or anything– the local or legendary murders that horrify and fascinate us as a society. Hosts Karen and Georgia publicly embrace the terrible interest we have in the darkest parts of humanity.

It scratches that itch that you get when it’s late and you’re alone, with your laptop’s glow as the only light in your home as you painstakingly scroll through the excessively detailed Wikipedia page on some serial killer or cannibal or serial killer cannibal. This terrible fascination overcomes you, leaving you tied up in horrible taboo like a victim of a home invasion.

Karen and Georgia are the angels (or demons or hallucinations that encourage murder, whatever works) on your shoulders as they reveal various murders and monstrous acts, punctuating gruesome descriptions with gasps and squeals.

Of course, I’m in that beautiful podcast listening honeymoon phase where everything is beautiful and nothing hurts– except the recently added ad reads to their first couple of episodes. I listen to the podcast at max volume just to be able to fully hear the two women. I’ve yet to be as scared of any of the atrocities they’ve discussed as I am when I’m immersed in a story they’re telling when suddenly, mid-sentence, my eardrums shatter. “The victims reported hearing a gentle patter on their roof, just before th-HEYMURDERINOSDOYOULIKESNACKSNATUREBOX HERE!”

Apparently this gets better as the episodes go on and they get a sound guy, but I haven’t been this frustrated with poor audio mixing since Crit Juice, where I had to panic-lower the volume every couple of minutes. It’s murder on the mood, nerves, and ears. So not my favorite murder.


PCP: The Glass Cannon Podcast

Monotony Monday #6 – Mindful Maladies

The Glass Cannon Podcast: An Explosively Good Time

The short of it: Familiarity between both the players and the players and the general rules cements this podcast as a hallmark of quality play. From episode one to one hundred*, the show boasts the most consistent quality and content of any I’ve listened to so far.

*I’m only on episode 23, but I’m willing to bet it stays true.

What, another RPG podcast? Isn’t this getting tired and repetitive?

First off, nah, this stuff is still dope, especially since I haven’t been able to get IRL tabletop time in.

Second off, the GCP guys play Pathfinder. It’s totally different from Film Reroll’s GURPS and so completely 100 percent different from DND.

The reality of it is that the GCP’s game is somehow the most rule-centric but most free. The players knowledge of the game, ranging from vague to frighteningly specific, allows them to move forward in every weird situation. Of course, dealing with weird player choices is typical of even the most noob of RPGs. What makes the GCP so special is how every player operates appropriately– sliding between the legs of a massive rc one minute, gently retreating the next. It’s honestly how a game should be played.

Basically, the Glass Cannon is true to its name (but not in fragility). It’s amazingly smooth, but it’s constantly packed with gunpowder (sulfur more like sulFUN).

The player monologues before each episode are genuinely welcoming bits of advice and personal stories for new players. However, they don’t structure themselves as a tutorial or a introduction to RPGs. Instead, they occasionally drop some helpful tips or an explanation of more complicated rules when it fits. One of the players’ unfamiliarity with Pathfinder makes these explanations natural and appropriate.

The humor in the show is pretty par for the course (that course being RPGs with buddies). Riffs range from players’ word flubs to the ludicrousness of their situation to the often misplaced sound effect amidst their brutal battles.

Those battles, despite often having a goofy sound or two, are far more real and realized than any of the other podcasts. As it gets explained in episode 22, a true threat to player characters that are worth an emotional investment makes games so much more than a roll of the dice. It’s a tension that can’t be found in Settlers of Catan or any other tabletop experience. It’s life on the line– it’s a character birthed from a bit of the player’s soul and subconscious.

The true glass cannon is the characters that slowly merge with their players– their power lies in their teamwork and camaraderie, as well as their slowly increasing powers and abilities. But with one bad roll, they can be flung into their tomb. And that’s what makes this podcast so much more genuine and fascinating than other shows.

It’s deadly to free time. Get ready to blast off.