Fun Fridayz #8 – First Fun, Finished Fun-ner
Lethal League‘s Prototype: Dodge Baller
The short of it: It says something about a game when its prototype version is good enough to stand on its own. Tight controls and a fun aesthetic make this lil’ demo a brilliant argument for buying the full version.
Demos are usually great ways to give possible players a taste of what the full package involves. Sometimes it stumbles, like Prey’s Opening Hour, and sometimes it over succeeds, like Lethal League‘s in-browser prototype.
The game’s simple– don’t get hit. It’s dodgeball with a dose of dynamite, with ball speeds maxing out at a million miles an hour and special moves allowing players to add spin to the ball or teleport it to behind opponents.
It’s bonkers in all the right ways. I owe Best Friends Play for introducing it to me in one of their old Friday Night Fisticuffs.
But here I am, with my stomach in a semi-permanent Gordian knot from losing a paycheck or two in less than 24 hours due to a brutally timed rent/deposit/car replacement parts/car breaking and needing more replacement parts cataclysm.
I’m fine, everything’s paid, but my bank account’s sore from being squeezed. So I’m squeezing blood from this turnip of a demo. Turnip meaning a highly nutritious and valuable product.
So I’ve restricted myself to the prototype version of the game until I’m back to breathing room financially. Fortunately, it’s more than a demo. It’s a fully challenging slice of Lethal League‘s full package. Out of the fifty or some games I’ve played against the AI, I’ve won exactly one. And that was with a fair amount of cheesing on half of the points.
Point is, this is such a fun little tide-me-over. It demonstrates mechanics first and foremost; rather than trying to entice the player with a plot twist or an extreme display of graphics, it lets the player feel how the core game works before the polish.
Plus, you get this hype track as you try to stop the unflinching robot AI.