Tag Archives: gaming

PCP: Trials Fusion

Fun Fridayz #20 -Frenzied Flash Feels

A Fusion of Fun and Frustrations

The short of it: It’s got wheels, and they run wild.

Once again, I get my dose of gaming variety through the Games with Gold program.

Trials is arguably a classic of the seventh generation. It was a flagship of the Xbox Arcade and a standard of any Let’s Player of the past few years.

And it’s fine. It’s like every bit of gameplay you’ve seen from it or its predecessors. It’s fun enough and checks all its boxes.

The problem I run into is the delayed satisfaction– or at the very least, the delayed possibility of satisfaction. I admit to being obsessed with achievements, despite the fact that I still haven’t broke 100,000. Yet.

Trials’ campaign of sorts is a series of worlds, each with their own levels and minigames. Each level comes with three varying challenges, like don’t tilt backwards, do a 50m wheelie, run over all the flowers, or do five flips. Here’s the thing: not all of these challenges are immediately accomplishable. I spent far too long on the first world, only to find out that I couldn’t do certain moves until I advanced. Then the same thing happened again in the next world. I kept having to earn new licenses to learn to new tricks to beat challenges in levels in earlier worlds.

It’s a minor complaint about a longstanding way to teach gameplay mechanics in consumable bites. But it still grinds my gears.

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PCP: The Long Dark

Fun Friday #15 – Ffffffffroze Fun

Long Dark, Short Arrival

Alright, I’ll be honest, I took a personal day to recover. This’ll be updated tomorrow

Hey, it’s updated. The short of it is I’m exhausted and this game is dope– if you’re into survival and atmosphere, pick this up ASAP. As much fun as I had, I think I’ll wait for a sale to pick this up.

Okay, so I survived the long dark.

Not the game, the skull splitting hangover I got from a single sugary alcoholic drink for my birthday coupled with a week of exhaustion.

I did not survive The Long Dark.

That might be because I was playing the trial version of the now “finished” game– a rarity in the survival genre. Along with the fact that this is true survival, not survival horror, not survival zombie base building early access, or whatever other obnoxious tags get tacked onto the remnants of the Greenlight program, The Long Dark is almost a miracle.

Not only did it emerge from dreaded Early Access, it did so with a flourish, adding a story mode with its ultimate release. After playing through five or so days in said story mode, it’s delightfully competent. The animations for character interactions (depicted in flashbacks and only a little interaction) are these moving painted styles that manage to work with the gameplay’s very-obviously-Unity looks.

With a hotbutton for managing all of the important tasks for survival, like eating or crafting, the tension for survival is built on your management of resources, both material, chronological, and caloric. Instead of losing yourself in the frustration of management menus and mysterious blueprints that require a wiki, it’s truly all on your ability to survive.

So you find yourself, alone, with the wind howling in your ears as you desperately try to make a fire out of an old newspaper and the scattering of branches from the snowstorm.

Days pass. Maybe you don’t make it. Maybe you do, maybe you luck out and stumble on a cache and the corpse of its creator. Either way, you’ll eventually end up in a similar situation.

You find yourself, alone again, but you’re locked in the comfort of your cave. The fire is roaring, stocked with reclaimed wood and lumber, with a guaranteed burn time of nearly half a day. Your supply of venison and dog food give you a few days of comfort in the face of a blinding blizzard. The three bullets you own are always near your grasp, protecting you from the harsh realities of a devastated world.

And yet you feel no better than you did when your vision started to blur from exhaustion and hypothermia and your numb fingers struggled with tinder.

This is the possessive, enthralling terror of The Long Dark. There are no hordes to outsmart, no bosses to beat. Every sunrise isn’t a symbol of the warmth and hope. Instead, it’s a cold reminder that in just a few short hours, your body may consume the final calories of energy left in your body. Your new shelter may become a mangy wolf’s new home. You might just forget to boil your water when your thirst becomes too great.

Or you just might forget where your shelter is when the storm hits and the snow blinds you, leaving you to become just another victim of the long dark.