Monotony Monday #22 – Malone Moan
‘Cause we all just wanna be big rockstars And live in hilltop houses, drivin’ 15 cars
The short of it: Post Malone’s sing-songy success works with Savage’s savage sonnets.
I’m not the biggest fan of Post Malone or 21 Savage, although I’ve definitely come around on Savage after his cold delivery finally clicked with me.
So when this track dropped, I clicked on it out of idle curiosity at best.
These two young stars are, well, rockstars. Post Malone’s faded, singiness on the hook is catchy as hell and serves as a perfect lead-in to 21 Savage’s follow up. While he may have gotten famous off of his flat, cold delivery, he does a brilliant job replicating Malone’s melody. It makes his braggadocious verse just the right amount of coy and threatening.
Fun Fridayz #21 – Fahgeht Abaht It
Before the Storm, After the Crying on the Bathroom Floor
Today was a sick day. Life is Strange: Before the Storm is very good. It made me hurt in a good way, which was a nice reprieve from hurting in a my-insides-are-now-outsides way.
Good work Deck Nine Games, terrible work immune system.
Watching Wednesday #21 – Wacky Wiseguys
The short of it: Subvert yourself with a smirk for success.
In a world full of YouTube content creators, it gets extremely easy to lose track of the weekly schedules and output of the genuinely entertaining ones. Sometimes the weekly format and standardization grinds down both the creator and the viewer, leading to fatigue and content that isn’t quite as good as it could be. Creators can flanderize themselves in an attempt to draw in viewers and gain infamy.
Cowchop managed to subvert this brilliantly.
By breaking a repetitive cycle and openly mocking themselves, they’re acknowledging their own faults and their fans’ criticisms. It’s a fantastic culmination of all this chaos and craziness that’s been paired with a genuinely interesting premise.
10/10 Couches Engulfed in Flame
Monotony Monday #21 – Moody Maybae
Life is Strange, Music is Strong
The short of it: Capable of bringing your heart to its knees with just a chord, this soundtrack is hella good.
I’m not shy about the fact that Life is Strange is my favorite game (or that Dark Souls is my second). Life is Strange brought me on this incredible journey of love and loss with the single question of “If you could go back, would you?”
Before the Storm continues its atmosphere, with teens facing these problems so much larger than themselves, while dealing with all the social and emotional pressures of becoming an adult.
Daughter is wonderful. They were great on the original Life is Strange as part of the soundtrack, and their work with Before the Storm as the soundtrack is amazing.
From Daughter’s ambient title screen track to the kickass (but fictional) Pisshead, this soundtrack is damn near impeccable. It perfectly recreates the atmospheric moodiness of the original while adding in a bit of a punk edge for Chloe.
I can’t tell if it’s a good thing or not that this music instantly puts me into this weird funk, but it’s not gonna stop me from having it on a (time) loop.
Fun Fridayz #20 -Frenzied Flash Feels
A Fusion of Fun and Frustrations
The short of it: It’s got wheels, and they run wild.
Once again, I get my dose of gaming variety through the Games with Gold program.
Trials is arguably a classic of the seventh generation. It was a flagship of the Xbox Arcade and a standard of any Let’s Player of the past few years.
And it’s fine. It’s like every bit of gameplay you’ve seen from it or its predecessors. It’s fun enough and checks all its boxes.
The problem I run into is the delayed satisfaction– or at the very least, the delayed possibility of satisfaction. I admit to being obsessed with achievements, despite the fact that I still haven’t broke 100,000. Yet.
Trials’ campaign of sorts is a series of worlds, each with their own levels and minigames. Each level comes with three varying challenges, like don’t tilt backwards, do a 50m wheelie, run over all the flowers, or do five flips. Here’s the thing: not all of these challenges are immediately accomplishable. I spent far too long on the first world, only to find out that I couldn’t do certain moves until I advanced. Then the same thing happened again in the next world. I kept having to earn new licenses to learn to new tricks to beat challenges in levels in earlier worlds.
It’s a minor complaint about a longstanding way to teach gameplay mechanics in consumable bites. But it still grinds my gears.
Watching Wednesday #20 – Whambamwhammy
With Gloves Wide Open
The short of it: Without a single weak actor, Creed goes 12 rounds with Rocky’s story beats and comes out on top.
It’s genuinely impressive how many things Creed does right. For one, its fights are thrilling, with few cuts and even fewer of the obvious misses/bad coreography of the preceding films that gave them far less impact.
The music is another knockout. It’s full of heavy hitters, both new school (Future, Meek Mill, Vince Staples) and old (Nas is on this, like c’mon that’s dope). The tracks are all these perfect snippets of hype that tread the same territory as older tracks.
I think that’s what’s so impressive about this movie. Unlike the rest of the Rocky’s tendency towards brain-off, predictable rides, Creed comes full force as a story. The roller coaster is the same, but the new cart makes a world of difference.
Monotony Monday #20 – Maybe Manor
Ode to Joyce
The short of it: Well, they are the short of it.
Joyce Manor is an emo indie rock outfit with four albums under their belt, giving them a total run time of about 80 minutes. Every album ends up just around 20 minutes, meaning they managed to cram a whole lot of music in a surprisingly small amount of time.
The result is a discography full of songs as catchy as they are short. None of them ever overstay their welcome, even if a few end suddenly. “Heart Tattoo” off their third album is pretty decent example of what to expect: a frantic instrumental with a passionate poem, with a crazy catchy chorus to infect the listener in the song’s brief runtime.
Punchy and poignant, they manage to balance a good amount of emotions in their little runtime. From the nostalgic melancholy (“In the Army Now”) to melancholic nostalgia (“Beach Community”).
Simply put, they’re a joy.
Fun Fridayz #19 – Free Flyin’
A Divekick Built for Two (Buttons)
2 Button 2 Furious
The short of it: Simple and sweet, Divekick is deceptively competitive and delightfully fun.
Divekick is a two button fighting game where you can either jump or kick. These kicks tend to be diving ones, unsurprisingly.
It’s one of the rare times where a meta joke works better than an actual joke. Divekick is a bit of a tongue-in-cheek poke at the blown out mechanical complexities of most fighting games. The absurdly in-depth meta that forms around fighting gameplay, from the straightforward combo into combos to single frame parties, becomes void with just two buttons.
The most difficult part of learning the meta is remembering how other characters kick and their special kick. Even then, it’s pretty obvious in the first few seconds of a match. It’s incredibly friendly to players who don’t have a lot of experience with fighting games. It’s quick enough to never get boring, but the matches can last long enough to really draw out tense competition. Plus, since it can be played with one hand, it’s reeeeal easy to play it with a drink in the other hand.
I’ll be honest though. I came into the post thinking I’d laud the game’s simplicity thanks to its controls, but the reality is that there’s a lot more depth than first glance would reveal. There are gems to modify your kicks or up the stakes to sudden death. There are two variations of special moves that charge with every attack. There’s a headshot/concussion mechanic to slow opponents.
Divekick, in its winking grin, is a love letter to fighting games. And it’s far from a dive.
Watching Wednesday #19 – Whack-y
Bet on It, Na What I Mean
The short of it: It’s all the satisfaction of watching those fantasy character fights with none of the boring commentary and all of the actual fighting.
Salty Bet is a constantly streaming pseudo-gambling site running the M.U.G.E.N. fighting engine. It pits two computer-controlled characters from pretty much every medium, from manga to Sega Saturn games, against one another in a best of five match.
It’s often a series of lightning quick exchanges, the two sprites darting back and forth before becoming wrapped in the other’s combos. Occasionally a match will simply devolve into a stomp fest, with one character easily sweeping the other. Sometimes it’s a bad matchup or a broken character, like a custom Aladdin that uses a sprite from a GBA game for movement and a secondary sprite from a Sega Genesis game for sword based attacks that go full screen.
So it’s a crapshoot. And that’s the best part of it.
The randomness of the matches, combined with the high possibility of upsets and the hyperbole of Twitch chat, makes it a hell of a lot of fun. It satisfies the curiousity of that inner combative nerd that needs physical validation of the quality of their favorite characters.
Monotony Monday #19 – Macabre Mysteries
Last on the Left, First in My Heart
The short of it: It’s a podcast that can be as difficult to get into as it is to listen– disturbing subject matter and nerdy shock jocks work well once you get used to it.
Last Podcast on the Left delivers this breakneck pace of facts, jokes, and anecdotes that satisfies and terrifies.
It’s exactly what I wanted from a taboo podcast. As much as I enjoy My Favorite Murder, it’s a far softer approach that’s more gentle curiousity than fact-driven fascination. MFM gives a normal person’s perspective on a murder or mystery, whereas LPOTL is this total evaluation of what and why happened.
The best comparison I can think of is the difference between The Adventure Zone and the Glass Cannon Podcast– the kind enthusiasm of The Adventure Zone is touching, but the confidence and knowledge in the Glass Cannon make it a more thorough understanding of its topic.
More importantly though, their seemingly callous sense of humor betrays their true humanity. Their jokes and goofs turn the terrors of society into these laughable losers. Serial killers become nerds that got caught because they’re dumb. Kidnappers are idiots that are too lonely to function. The boogie men are just boogers. They don’t deserve deification or anything. They’re not inhuman monsters that are too brilliant to avoid. They’re broken shells that deserve to be laughed at, which is exactly what LPOTL gets us to do.