Category Archives: video games

PCP: The Witcher 2

Fun Fridayz #23 – Forget Fighting

Something Witcher This Way Comes

 

I’m playing it without having played The Witcher. So I watched the recaps and read the wikis and felt pretty good about starting up halfway into this world. Squirrels were the rogue non-humans, the classic guerrillas that dance the line between freedom fighter and terrorist. Witchers were roided out monster slayers, equipped with enough magic and mutations to make them nearly as monstrous as the creatures they hunted. Kingdoms were fighting for lands. Pretty classic fantasy stuff.

So I got along with the world perfectly. The things that tripped me up were the relationships. I knew The Witcher used amnesia to allow the player to create their own relationships with characters. These relationships, as fresh as they were, still carried over into The Witcher 2— including Triss, Geralt’s (pretty much for everyone’s first playthough at least) romantic partner.

I can kind of deal with Geralt’s best friends, since the stereotypical bard and dwarf characters are pretty easy to enjoy. With Triss, though, I feel like I’m walking down a bridge when I never took the first step on the initial plank.

Advertisements

PCP: TBFP Spooky’s House of Jumpscares

Watching Wednesday #22 – Wittle Wails

This House is Not a Home

The short of it: It’s a nice showcase of the beauty of embracing tropes. And screaming Canadians.

With Spooktober in the air, I’ve been in dire need for some creeps and crawlies. So I revisited some old Shitstorm videos from Two Best Friends Play. Spooky’s House of Jumpscares is arguably one of the top three videos in the six year old series (I may be saving the number one for a later WW).

Now rebranded as Spooky’s Jumpscare Mansion, Spooky’s House of Jumpscares is an adorable little romp in a mansion full of jumpscares. And a few escaped monsters. And did I mention the scares?

I adore the Two Best Friends for their ability to make me appreciate or notice all of the little intricacies and details I miss in video games, from trope subversion to design flaws.

Spooky’s is a delight, due in part to Spooky herself and her adorably funny speeches. Pat’s little babby screams, on the other hand, make this into a masterpiece.

PCP: Overcooked

Fun Fridayz #21 – Fire and Friends

Overcooked, Overused, Underplayed

The short of itIt’s frustration with a smile, like an extended Mario Party minigame. 

So I was lucky enough to have a buddy come over for a day, meaning several drinks and video games were consumed. One of those was Overcooked, a coop cooking game where changing environments and a shrinking timer push you and your fellow cooks over the edge into full-blown screaming/laughing matches.

It’s pretty popular on YouTube. 

Beyond the fact that Let’s Play bait is getting to become an annoying subgenre of games nowadays, this seriously underplays the value of this game.

Sure, it’s fun watching your favorite ensemble shout at each other, but Overcooked is one of the few new games that wholeheartedly embraces local multiplayer. Stick this game in the oven with a few friends, and it’s guaranteed to be a lot tastier than Part 231 of a series that lasts exactly as long as the ad revenue does.

PCP: Before the Storm OST

Monotony Monday #21 – Moody Maybae

Life is Strange, Music is Strong

The short of it: Capable of bringing your heart to its knees with just a chord, this soundtrack is hella good.

I’m not shy about the fact that Life is Strange is my favorite game (or that Dark Souls is my second). Life is Strange brought me on this incredible journey of love and loss with the single question of “If you could go back, would you?”

Before the Storm continues its atmosphere, with teens facing these problems so much larger than themselves, while dealing with all the social and emotional pressures of becoming an adult.

Daughter is wonderful. They were great on the original Life is Strange as part of the soundtrack, and their work with Before the Storm as the soundtrack is amazing.

From Daughter’s ambient title screen track to the kickass (but fictional) Pisshead, this soundtrack is damn near impeccable. It perfectly recreates the atmospheric moodiness of the original while adding in a bit of a punk edge for Chloe.

I can’t tell if it’s a good thing or not that this music instantly puts me into this weird funk, but it’s not gonna stop me from having it on a (time) loop.

PCP: Trials Fusion

Fun Fridayz #20 -Frenzied Flash Feels

A Fusion of Fun and Frustrations

The short of it: It’s got wheels, and they run wild.

Once again, I get my dose of gaming variety through the Games with Gold program.

Trials is arguably a classic of the seventh generation. It was a flagship of the Xbox Arcade and a standard of any Let’s Player of the past few years.

And it’s fine. It’s like every bit of gameplay you’ve seen from it or its predecessors. It’s fun enough and checks all its boxes.

The problem I run into is the delayed satisfaction– or at the very least, the delayed possibility of satisfaction. I admit to being obsessed with achievements, despite the fact that I still haven’t broke 100,000. Yet.

Trials’ campaign of sorts is a series of worlds, each with their own levels and minigames. Each level comes with three varying challenges, like don’t tilt backwards, do a 50m wheelie, run over all the flowers, or do five flips. Here’s the thing: not all of these challenges are immediately accomplishable. I spent far too long on the first world, only to find out that I couldn’t do certain moves until I advanced. Then the same thing happened again in the next world. I kept having to earn new licenses to learn to new tricks to beat challenges in levels in earlier worlds.

It’s a minor complaint about a longstanding way to teach gameplay mechanics in consumable bites. But it still grinds my gears.

PCP: Divekick

Fun Fridayz #19 – Free Flyin’

A Divekick Built for Two (Buttons)

2 Button 2 Furious

The short of it: Simple and sweet, Divekick is deceptively competitive and delightfully fun.

Divekick is a two button fighting game where you can either jump or kick. These kicks tend to be diving ones, unsurprisingly.

It’s one of the rare times where a meta joke works better than an actual joke. Divekick is a bit of a tongue-in-cheek poke at the blown out mechanical complexities of most fighting games. The absurdly in-depth meta that forms around fighting gameplay, from the straightforward combo into combos to single frame parties, becomes void with just two buttons.

The most difficult part of learning the meta is remembering how other characters kick and their special kick. Even then, it’s pretty obvious in the first few seconds of a match. It’s incredibly friendly to players who don’t have a lot of experience with fighting games. It’s quick enough to never get boring, but the matches can last long enough to really draw out tense competition. Plus, since it can be played with one hand, it’s reeeeal easy to play it with a drink in the other hand.

I’ll be honest though. I came into the post thinking I’d laud the game’s simplicity thanks to its controls, but the reality is that there’s a lot more depth than first glance would reveal. There are gems to modify your kicks or up the stakes to sudden death. There are two variations of special moves that charge with every attack. There’s a headshot/concussion mechanic to slow opponents.

Divekick, in its winking grin, is a love letter to fighting games. And it’s far from a dive.

PCP: 3D Ultra Minigolf

Fun Fridayz #16 – Finite Flaws

Minigolf, Many Fun

The short of it: It’s about as much fun as real crappy minigolf. 

No real excuses here. Felt bad, fell asleep. 

So my buddy Max and I had a few and booted up the ol’ 360 arcade game, 3D Ultra Minigolf. 

I downloaded it a few months ago for a few bucks after watching Achievement Hunter’s wonderfully classic Let’s Play 3D Ultra Minigolf.

It went about as well as one could expect. Mixing wonky physics and alcohol turned into a series of terrible failures, where a max power shot was a hole in one, but putting became an extra six strokes on a Par 2 course.

For a cheap laugh, though, it’s a real sinker.

PCP: DemooD

Fun Fridayz #14 – Freaky/Free

Mood: Doom –
Doom Doom Doomdoom Doom

The short of it: The Doom demo demolishes for its demo, despite being dodgy for doubters, dredging up demonstrations from dangling in the depths of demise.

I cracked and finally got Doom, even though I already listened to its soundtrack in its entirety multiple times. And, much like Prey, my purchasing decision was based on the demo.

While a sale actually made me pull the trigger, trialing the first level made me pick up the gun.

As nice as “Free Weekends” and betas and such are (shoutout Path of Exile beta), it’s hard to argue against the value of a downloadable, specially focused trial that gives a sense of consumer-friendly development.